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InkosiDeVinyl |
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Adam and Cliff having Runway 0:36 just shows that you can get any world record you want, if you just invest the time.
"If you always put limit on everything you do, physical
or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go
beyond them." - Sensei Lee.
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Thiradell |
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afan greater than Boss/Goose/Illu.
Henning: morning Graham
117 :D |
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david n clemens |
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Nah Marc, that just shows Runway 00A is a really fucked up and luck based level. Its like the only level in the game where good strafing doesnt really help, at
least not for 36. 35 would probably need a good hut. I guess S2A/SA are pretty similar.
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InkosiDeVinyl |
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ALL levels is luck required. Some less than others. A few exceptions imo is Dam SA, S1 Agent, Archives Agent and Depot Agent (Ofc guards can warp train door
sometimes, but what heck.. you'll hit it again in 10 minutes)
"If you always put limit on everything you do, physical
or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go
beyond them." - Sensei Lee.
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Alex W Anderson |
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With Clemens Bunker 2 agent glass strat, Im fairly sure theres 0 luck required for that level anymore, pure skill
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RWhiteGoose |
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Describe this strat with videos please!
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InkosiDeVinyl |
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Wtf glass strat?? The only place in B2 there's glass is in front of that last camera. Or is that only in Bunker 1? Explain!
"If you always put limit on everything you do, physical
or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go
beyond them." - Sensei Lee.
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QstarH |
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"Nah Marc, that just shows Runway 00A is a really fucked up and luck based level. Its like the only level in the game where good strafing doesnt really
help, at least not for 36."
I agree with the strafing not being a big deal and that partially is why I decided to go for :36. But I really dont think its as luck based as people think. |
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InkosiDeVinyl |
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I bet there's other levels that needs much more luck. Like Aztec wich is just 99% luck. Don't wanna go into details about it, but what's lucky
about Runway 00 Agent? Isn't it just good timing with the grenades that counts?
"If you always put limit on everything you do, physical
or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go
beyond them." - Sensei Lee.
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Alex W Anderson |
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I was talking abiout warping the glass door unarmed, which is insanely fast and takes saves about a boosts worth of time. keyguard doesnt require alot of luck
all you need is good timing. it seems you can get low 25s like every run
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david n clemens |
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Yeah that glass strat made 24 go from one of the better WRs to one of the easiest WRs ever. Also changing to left strafe leaving tape room helps get keyguards
more so even that isnt a huge deal really, just takes 15 or so minutes to get a solid run then gotta nail the glass door and warp.
And Marc what I meant is that Runway 00 doesnt require a lot of the skills other WRs require to get, and is for the most part just guard luck with avoiding boosts at the wrong times and a bit of luck with the 3rd drone/battery although I agree it isnt mostly luck, its just the luck that in the end makes 36 a time that someone like me could still not have, while someone like Bozon can get. It is just an unusual and very fucked up level that is not fun at all to speedrun imo. My point wasnt that other levels dont have luck (I know they do), but that for 36 in the end it just comes down to luck instead of being fast. S2 A/SA are the same way. |
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Wouter Jansen |
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if runway 00 wasn't about luck then it would be at least 35
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